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Products
More Product Info
TrackIR Gaming Virtual-Reality 3D View Control Software
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TrackIR Gaming Virtual-Reality 3D View Control Software
What Is the TrackIR?
TrackIR hardware device is a different less capable product then the Smartnav provided by Broadened Horizons. It is focused on interacting with popular games. TrackIR software is geared towards mainstream users controlling the field of view in a 3d environment instead of controlling the mouse cursor. TrackIR software will work with your Smartnav Head Control Mouse package, but the TrackIR hardware cannot be used as a mouse.
Support for TrackIR's software is being built into more and more popular games each month. Being "built in" offers you more control options and sometimes means you can use The Head Control Mouse and Joystick in combination with another joystick controller, mouse, the keyboard, etc for a really dynamic gaming environment!
Gaming for Those Able to Move Their Arms (or family & friends of head control gamers!)
Enhanced™ Mode :: When a game developer builds support for Head Control directly into the code for their game, we call that game "Head Control Enhanced". The latest Head Control Enhanced titles are always listed here.
The Head Control Joystick is a new form of input that doesn't affect the mouse, keyboard and joysticks you are already using. Those other inputs are now freed to do the things you'd expect your hands to be doing, completely independent of your new head-tracking view controller.
3D From A Flat Screen ::
This whole experience is commonly called a "VR fishtank" method (as opposed to the "VR Goggles" experience you may have seen in movies), because you don't have to wear any sort of headset or hardware. Everything is handled using advanced motion capture techniques.
The point of Head Control is to make controlling your game's view completely seemless and natural. You will forget you have Head Control setup at all, because looking at your monitor is like looking through a window into a 3D world.
Customization is the Key ::
What makes Head Control much more than a joystick or mouse are the ways the software lets you customize how your movement will be processed for each of the 6 Degrees of Freedom (6DOF).
You can make your left/right rotation very fast, so you can turn 180 degrees in your game by just moving an inch in real life. You can then make your up/down rotation very slow, perhaps because you're in a car and there's nothing of interest to look up or down at.
You Want 6DOF Control, Even For a 2DOF Game::
Head Control tells your game exactly where your head is, in 3D space. Not all games take full advantage of this input, because there wasn't an easy and cheap way to control your game in 3D space in the past. But through Head Control your computer knows exactly what you're doing, and it will be easier to control the game. For example, leaning to the right won't be mistaken for turning your head. That's the benefit of separately tracking all of the "6 Degrees Of Freedom" in which you can move.
Head Controlled, Field of View Game Support
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